# Wreckwind 1.4.0 — Cinematic Harbor Presentation Remake

- Replaced the rejected flat playfield with an actual code-driven cinematic harbor-plane renderer.
- Added six local environment families with clean plates containing no baked HUD or gameplay entities.
- Added nonlinear depth projection, exact inverse mouse mapping, dynamic depth sorting and more than fivefold near/far scale separation.
- Added transparent dynamic materials for the skiff, recovery dock, cargo and buoys.
- Added reflective water, sun path, harbor skyline and practical lights, wake, spray, shadows, reflections and foreground occlusion.
- Preserved waterbound physics, full controls, thirty missions, progression, soundtrack and terminal-only Voyage score authority.

Owner, novice and experienced-player review, physical audio verification and renewed P09 live acceptance remain pending.
