# Neon Coil Arena v1.0.0-rc5

- Fixed ArcadeReboot importer compatibility: `Multiplayer` is now represented by the multiplayer capability and tags, not as an Original genre.
- Original genre is `Arcade`, which is accepted by the current importer.
- No gameplay, bridge, server-authority or result-contract behavior changed.

# Neon Coil Arena 1.0.0-rc1 — P10 Integration Candidate

- Prepared a fail-closed production integration kit for ArcadeReboot 3.5.1 and realtime server 0.3.1.
- Kept the game pinned to immutable `arcade-mp-v2`; the newly seeded v3 runtime is not used without its exact manifest and bridge contract.
- Added sanitized platform-contract export, target preflight, staged plugin deployment, live verification and rollback scripts for Windows.
- Added machine-readable live acceptance and release-gate records.
- Preserved P09 gameplay, authority, security, accessibility and P08 load evidence.
- No production claim is made until the real importer, public WSS, Windows supervisor and PHP/MariaDB receipt path pass on the target server.

## rc3 importer compatibility

- Removed slash characters from manifest prose and control labels so the production importer cannot misclassify descriptive text as a relative file path.
- Slash characters remain only in the four explicit artwork asset paths.
- Gameplay, runtime, protocol and result contracts are unchanged.

## rc4 importer compatibility

- Reworded the gamepad X control so it cannot be parsed as a Windows drive-relative path.
- Multiplayer remains declared through HTML5_REALTIME, capabilities.multiplayer and the multiplayer contract.


## rc5 importer compatibility

- Removed leading `./` segments from iframe runtime references because ArcadeReboot safeRelativePath rejects dot path segments.
- No gameplay, server protocol, result contract, artwork or multiplayer-class changes.
