# Bramblepost 1.6.0 — Final Postmark

Phase 7 is the final local release-candidate pass. It adds no ranked point source, level or game mode. The work concentrates on the last issues found by adversarial visual, input, accessibility, artwork and bridge review.

## Final improvements

- Rebuilt the title as a responsive storybook lockup. Compact phones stack **BRAMBLE** and **POST** without collision or overflow.
- Removed the dead pause control from non-playable menu states and changed it immediately to a Resume control while paused.
- Added predictable Escape navigation for settings, pause, route selection, Garden Tour, Crown Encores and briefs.
- Added clear feedback when the courier reaches a locked postbox before collecting every letter.
- Added bounded six-character request references to timeout, rejection and score-service diagnostics while preserving sanitization.
- Re-composed card, featured, Open Graph and thumbnail artwork around a high-contrast paper masthead and separate subtitle pill.

## Preserved

- 24-garden ranked Courier Run and three-life structure.
- Garden Tour, five traits, 72 mastery stamps and comfort settings.
- Four Crown Encores, Royal Seals and Grand Bloom archive.
- `postmark`, `bramblepost-banked-v1`, fixed score sources and 400,000 mathematical maximum.
- Adaptive DPR, bounded effects and safe-area mobile controls from Phase 6.
- Tactile clay, folded-paper, carved-wood and felt visual identity.

## Local validation

- 101/101 automated assertions across functional, geometry, bridge, Phases 3–7 and performance suites.
- Eight viewport states and four ArcadeReboot cabinet presentations.
- 60 FPS reference rendering at 1366×768 DPR 2.
- Strict production-package preflight and exact manifest/runtime/score/artwork checks.

Target database readiness, importer status `COMPLETED`, installed-byte parity and authenticated live leaderboard acceptance remain separate deployment gates.
