ARCADEREBOOT RELEASE ARCHIVE

What’s new in MASSMANCER: Crucible Run

Version-specific changes live here. The permanent game description remains focused on what the game is and how it plays.

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LIVE RELEASE

0.10.3

Restores the full theatrical 16:9 cabinet on desktop while retaining the native portrait composition, touch HUD and campaign flow on phones.

  • restores the full 16:9 title, gameplay HUD, results and world presentation on wide cabinets
  • preserves the native portrait camera, touch HUD and portrait navigation on narrow devices
  • supports live rotation between portrait and landscape without a gate or stale controls
  • declares RESPONSIVE metadata with separate desktop and mobile viewport profiles
  • preserves the corrected 72-oath progression and terminal Campaign Score policy
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RETAINED RELEASE

0.10.2

Adds a native portrait cabinet with a focused crucible camera, complete touch controls and no rotation gate while preserving the corrected 72-oath campaign flow.

  • focused portrait camera around the physical crucible
  • complete portrait HUD and touch controls
  • portrait mode/oath navigation and result actions
  • no device-rotation dependency
  • preserves the corrected 72-oath campaign and terminal score policy
RETAINED RELEASE

0.10.1

Campaign victories now advance directly to the next oath without opening the platform record modal. Campaign score is banked only when a campaign run ends in collapse or the final oath is completed; failed levels no longer raise durable campaign score.

  • Ordinary campaign victories bank local progression and unlock the next oath immediately.
  • Campaign score submits only on campaign collapse or completion of oath 72.
  • Failed campaign attempts can no longer raise a durable per-level best.
  • The result screen names the next unlocked oath and shows achievement unlocks without blocking progression.
  • Daily, Endless and Ascendant retain their terminal score submission rules.
RETAINED RELEASE

0.10.0

Deep P10 remediation adds real mission objects, distinct family laws, breakable boss seals, authored boss attacks, stronger fusion impact and materially differentiated world orchestration. This build reopens P02-P09 and is not a production release.

  • Adds nine interaction-object classes across eight mechanically distinct worlds.
  • Requires family mechanics in mission completion routes.
  • Adds breakable boss seals, phase bars and eight family-specific boss attacks.
  • Rewrites all mission objectives, hazards, mastery descriptions and result beats to match runtime truth.
  • Expands world-specific chamber staging and orchestration.